THE SYSTEMS OF SERENA

A world full of
paths of your own.

Real in-game footage, authentic client icons, and explanations from the current Serena build—all brought together in one place.

DISCOVER SYSTEMS
01
POINTS AND AUTOMATIC RANKS

Achievement System

Your activities earn achievement points that advance you through 30 ranks and permanently improve your PvM bonuses.

You earn achievement points by defeating bosses and Metin stones, fishing and mining ore, among other activities. The points are also used for crafting and upgrades.

At Hwa-Hee in each kingdom, you invest your points in the next rank. Choose between a cheaper attempt with a 50% success chance and a guaranteed promotion for twice the points.

Ranks take effect automatically after promotion and do not need to be equipped as titles. Each rank improves fixed PvM stats; higher levels add ruler and elemental damage.

30 automatic ranksPoints from PvM & professions50% or 100% promotion
LIVE SERVER VALUES

All 30 ranks and their bonuses

The values of each ranking card are the automatically active total bonuses of this level.

RANK 01Bronze I
  • Strong against bosses +1%
  • Strong against Metin stones +1%
  • Strong against monsters +1%
RANK 02Bronze II
  • Strong against bosses +2%
  • Strong against Metin stones +2%
  • Strong against monsters +3%
RANK 03Bronze III
  • Strong against bosses +3%
  • Strong against Metin stones +3%
  • Strong against monsters +5%
RANK 04Bronze IV
  • Strong against bosses +4%
  • Strong against Metin stones +4%
  • Strong against monsters +7%
RANK 05Bronze V
  • Strong against bosses +5%
  • Strong against Metin stones +5%
  • Strong against monsters +9%
RANK 06Silver I
  • Strong against bosses +6%
  • Strong against Metin stones +6%
  • Strong against monsters +11%
RANK 07Silver II
  • Strong against bosses +7%
  • Strong against Metin stones +7%
  • Strong against monsters +14%
RANK 08Silver III
  • Strong against bosses +8%
  • Strong against Metin stones +8%
  • Strong against monsters +17%
RANK 09Silver IV
  • Strong against bosses +9%
  • Strong against Metin stones +9%
  • Strong against monsters +20%
RANK 10Silver V
  • Strong against bosses +10%
  • Strong against Metin stones +10%
  • Strong against monsters +23%
RANK 11Gold I
  • Strong against bosses +11%
  • Strong against Metin stones +11%
  • Strong against monsters +26%
RANK 12Gold II
  • Strong against bosses +12%
  • Strong against Metin stones +12%
  • Strong against monsters +29%
RANK 13Gold III
  • Strong against bosses +13%
  • Strong against Metin stones +13%
  • Strong against monsters +32%
RANK 14Gold IV
  • Strong against bosses +14%
  • Strong against Metin stones +14%
  • Strong against monsters +35%
RANK 15Gold V
  • Strong against bosses +15%
  • Strong against Metin stones +15%
  • Strong against monsters +38%
RANK 16Platinum I
  • Strong against bosses +16%
  • Strong against Metin stones +16%
  • Strong against monsters +41%
  • Strong against rulers +1%
RANK 17Platinum II
  • Strong against bosses +17%
  • Strong against Metin stones +17%
  • Strong against monsters +44%
  • Strong against rulers +2%
RANK 18Platinum III
  • Strong against bosses +18%
  • Strong against Metin stones +18%
  • Strong against monsters +47%
  • Strong against rulers +3%
RANK 19Platinum IV
  • Strong against bosses +19%
  • Strong against Metin stones +19%
  • Strong against monsters +50%
  • Strong against rulers +4%
RANK 20Platinum V
  • Strong against bosses +20%
  • Strong against Metin stones +20%
  • Strong against monsters +53%
  • Strong against rulers +5%
RANK 21Diamond I
  • Strong against bosses +21%
  • Strong against Metin stones +21%
  • Strong against monsters +56%
  • Strong against rulers +6%
RANK 22Diamond II
  • Strong against bosses +22%
  • Strong against Metin stones +22%
  • Strong against monsters +59%
  • Strong against rulers +7%
RANK 23Diamond III
  • Strong against bosses +23%
  • Strong against Metin stones +23%
  • Strong against monsters +62%
  • Strong against rulers +8%
RANK 24Diamond IV
  • Strong against bosses +24%
  • Strong against Metin stones +24%
  • Strong against monsters +65%
  • Strong against rulers +9%
RANK 25Diamond V
  • Strong against bosses +25%
  • Strong against Metin stones +25%
  • Strong against monsters +70%
  • Strong against rulers +10%
RANK 26Ruby I
  • Strong against bosses +26%
  • Strong against Metin stones +26%
  • Strong against monsters +75%
  • Strong against elements +2%
  • Strong against rulers +11%
RANK 27Ruby II
  • Strong against bosses +27%
  • Strong against Metin stones +27%
  • Strong against monsters +80%
  • Strong against elements +4%
  • Strong against rulers +12%
RANK 28Ruby III
  • Strong against bosses +28%
  • Strong against Metin stones +28%
  • Strong against monsters +85%
  • Strong against elements +6%
  • Strong against rulers +13%
RANK 29Ruby IV
  • Strong against bosses +29%
  • Strong against Metin stones +29%
  • Strong against monsters +90%
  • Strong against elements +8%
  • Strong against rulers +14%
RANK 30Ruby V
  • Strong against bosses +30%
  • Strong against Metin stones +30%
  • Strong against monsters +100%
  • Strong against elements +10%
  • Strong against rulers +15%
02
14 SPECIAL SLOTS · 55 ARTIFACTS

Artifact System

A dedicated equipment tree expands your build with specialized artifacts without replacing your regular gear.

Fourteen fixed artifact slots accept only the matching artifact type. This prevents incorrect placement and makes the entire setup easy to read in its own window.

The active server has eight artifact lines with upgrades from +0 to +5. Their fixed values increase with each level, and additional attributes may be unlocked.

The artifact chest is part of the progression system. Inspect found artifacts in their tooltips, then equip them via drag and drop.

8 upgrade lines up to +57 fixed trophies14 special slots
LIVE ITEMPROTO

All artifacts and trophies

Eight artifact lines from +0 to +5 and seven special trophies complement your character. Find their slots, level requirements and bonuses here.

7 SPECIAL TROPHIES

All slots, conditions and effects

Special trophy
The Serena trophy

Slot 1 · from level 75

  • Average damage +20%
  • Skill damage +20%
  • Max. HP +15,000
Special trophy
Captain's Trophy

Slot 2 · from level 75

  • Final damage +10%
  • Strong against monsters +35%
  • Resistance to demi-humans +10%
Special trophy
The Alastor Trophy

Slot 3 · from level 125

  • Average damage +15%
  • Dungeon power +20%
  • Strong against classes +25%
Special trophy
Silken Trophy

Slot 4 · from level 160

  • PvM skill damage +15%
  • Strong against bosses +10%
  • Strong against Metin stones +10%
Special trophy
Fortune Trophy

Slot 5 · from level 75

  • Strong against monsters +15%
  • Final damage +2%
  • Strong against legend +10%
Special trophy
Haaron Trophy

Slot 12 · from level 200

  • Elemental attack + 15%
  • Elemental defense +5%
  • PvM skill damage +10%
Special trophy
The Island Trophy

Slot 14 · from level 210

  • Average damage +15%
  • Strong against classes +25%
UPGRADE PROGRESSIONS

Each active level from +0 to +5

Monster Artifact

Value+0+1+2+3+4+5
Required level75100125150175175
Strong against monsters+10%+20%+30%+40%+50%+60%
Attack value—+25+50+100+150+250
+0
Required level
75
Strong against monsters
+10%
Attack value
—
+1
Required level
100
Strong against monsters
+20%
Attack value
+25
+2
Required level
125
Strong against monsters
+30%
Attack value
+50
+3
Required level
150
Strong against monsters
+40%
Attack value
+100
+4
Required level
175
Strong against monsters
+50%
Attack value
+150
+5
Required level
175
Strong against monsters
+60%
Attack value
+250

Ruler Artifact

Value+0+1+2+3+4+5
Required level75100125150175175
Strong against rulers+3%+10%+15%+20%+25%+30%
Max. HP—+2.000+5.000+10.000+15.000+25.000
+0
Required level
75
Strong against rulers
+3%
Max. HP
—
+1
Required level
100
Strong against rulers
+10%
Max. HP
+2.000
+2
Required level
125
Strong against rulers
+15%
Max. HP
+5.000
+3
Required level
150
Strong against rulers
+20%
Max. HP
+10.000
+4
Required level
175
Strong against rulers
+25%
Max. HP
+15.000
+5
Required level
175
Strong against rulers
+30%
Max. HP
+25.000

Dungeon Artifact

Value+0+1+2+3+4+5
Required level75100125150175175
Dungeon power+5%+10%+20%+30%+40%+50%
Average damage—+1%+3%+5%+7%+10%
+0
Required level
75
Dungeon power
+5%
Average damage
—
+1
Required level
100
Dungeon power
+10%
Average damage
+1%
+2
Required level
125
Dungeon power
+20%
Average damage
+3%
+3
Required level
150
Dungeon power
+30%
Average damage
+5%
+4
Required level
175
Dungeon power
+40%
Average damage
+7%
+5
Required level
175
Dungeon power
+50%
Average damage
+10%

Boss Artifact

Value+0+1+2+3+4+5
Required level75100125150175175
Strong against bosses+5%+10%+20%+30%+40%+50%
Resistance to monsters—+1%+3%+5%+7%+10%
+0
Required level
75
Strong against bosses
+5%
Resistance to monsters
—
+1
Required level
100
Strong against bosses
+10%
Resistance to monsters
+1%
+2
Required level
125
Strong against bosses
+20%
Resistance to monsters
+3%
+3
Required level
150
Strong against bosses
+30%
Resistance to monsters
+5%
+4
Required level
175
Strong against bosses
+40%
Resistance to monsters
+7%
+5
Required level
175
Strong against bosses
+50%
Resistance to monsters
+10%

Rock Artifact

Value+0+1+2+3+4+5
Required level75100125150175175
Strong against Metin stones+5%+10%+20%+30%+40%+50%
Final damage—+1%+3%+5%+7%+10%
+0
Required level
75
Strong against Metin stones
+5%
Final damage
—
+1
Required level
100
Strong against Metin stones
+10%
Final damage
+1%
+2
Required level
125
Strong against Metin stones
+20%
Final damage
+3%
+3
Required level
150
Strong against Metin stones
+30%
Final damage
+5%
+4
Required level
175
Strong against Metin stones
+40%
Final damage
+7%
+5
Required level
175
Strong against Metin stones
+50%
Final damage
+10%

Human Artifact

Value+0+1+2+3+4+5
Required level75100125150175175
Strong against half-humans+5%+15%+25%+40%+55%+70%
Max. HP—+4.000+8.000+12.000+16.000+25.000
+0
Required level
75
Strong against half-humans
+5%
Max. HP
—
+1
Required level
100
Strong against half-humans
+15%
Max. HP
+4.000
+2
Required level
125
Strong against half-humans
+25%
Max. HP
+8.000
+3
Required level
150
Strong against half-humans
+40%
Max. HP
+12.000
+4
Required level
175
Strong against half-humans
+55%
Max. HP
+16.000
+5
Required level
175
Strong against half-humans
+70%
Max. HP
+25.000

Swamp Artifact

Value+0+1+2+3+4+5
Required level201201201201201201
Elemental attack+1%+2%+4%+6%+8%+10%
Elemental defense—+1%+2%+3%+4%+5%
+0
Required level
201
Elemental attack
+1%
Elemental defense
—
+1
Required level
201
Elemental attack
+2%
Elemental defense
+1%
+2
Required level
201
Elemental attack
+4%
Elemental defense
+2%
+3
Required level
201
Elemental attack
+6%
Elemental defense
+3%
+4
Required level
201
Elemental attack
+8%
Elemental defense
+4%
+5
Required level
201
Elemental attack
+10%
Elemental defense
+5%

Island Artifact

Value+0+1+2+3+4+5
Required level201201201201201201
Strong against devils+1%+2%+4%+6%+8%+10%
Strong against orcs+1%+2%+4%+6%+8%+10%
+0
Required level
201
Strong against devils
+1%
Strong against orcs
+1%
+1
Required level
201
Strong against devils
+2%
Strong against orcs
+2%
+2
Required level
201
Strong against devils
+4%
Strong against orcs
+4%
+3
Required level
201
Strong against devils
+6%
Strong against orcs
+6%
+4
Required level
201
Strong against devils
+8%
Strong against orcs
+8%
+5
Required level
201
Strong against devils
+10%
Strong against orcs
+10%
03
SIX RUNE PATHS · TWO DECK TIERS

Rune System

Six rune families form a dedicated build: each rune grants two fixed bonuses and progresses from +0 to +9.

Fear, Forest, Water, Earth, Power and Fire cover offensive and defensive specializations—from HP and resistances to damage against bosses, Metin stones and monsters.

Runes can be upgraded and exchanged individually. A complete set at the same level unlocks additional deck bonuses at +5 or +9.

6 rune families60 rune levelsdeck bonuses at +5/+9
LIVE ITEMPROTO

All rune paths and level bonuses

The tables show the current values of each rune from +0 to +9.

COMPLETE +5 DECKFinal damage +5% · Average damage +15% · Strong against demi-humans +25% · Strong against classes +10%
COMPLETE +9 DECKFinal damage +10% · Average damage +25% · Strong against demi-humans +40%

runes of fear

LevelResistance to skill damageAverage damage
+0+1%+1%
+1+2%+5%
+2+3%+7%
+3+3%+10%
+4+4%+13%
+5+5%+15%
+6+7%+21%
+7+8%+24%
+8+9%+27%
+9+10%+30%

runes of the forest

LevelMax. HPDamage is absorbed by HP
+0+1,000+1%
+1+3,000+3%
+2+5,000+4%
+3+7,000+6%
+4+10,000+8%
+5+15,000+10%
+6+17,000+12%
+7+18,000+14%
+8+19,000+16%
+9+20,000+20%

Water-runes

LevelDungeon powerResistance to half-humans
+0+1%+1%
+1+5%+3%
+2+8%+6%
+3+10%+8%
+4+13%+10%
+5+15%+12%
+6+19%+14%
+7+21%+16%
+8+23%+18%
+9+25%+20%

Earth Runes

LevelStrong against half-humansStrong against Metin stones
+0+1%+1%
+1+7%+5%
+2+14%+8%
+3+20%+10%
+4+25%+13%
+5+30%+15%
+6+35%+19%
+7+40%+21%
+8+45%+23%
+9+50%+25%

Power Runes

LevelStrong against monstersSkill damage
+0+1%+1%
+1+6%+5%
+2+13%+8%
+3+20%+12%
+4+25%+15%
+5+30%+20%
+6+35%+7%
+7+40%+8%
+8+45%+9%
+9+50%+10%

Fire-runes

LevelAttack valueStrong against bosses
+0+10+1%
+1+40+5%
+2+80+8%
+3+120+10%
+4+150+13%
+5+200+15%
+6+210+19%
+7+240+21%
+8+270+23%
+9+300+25%
04
SUPPORT THAT GROWS WITH YOU

Autobuff system

A dedicated support companion grows with you and reliably applies its unlocked buffs in combat.

The Autobuff has its own level, experience and skills. Its skills are trained separately with their respective books, making its development a genuine progression path.

INT, evolution and appearance are part of the same companion system. Stats and active buffs are clearly shown in the compact window.

In battle, the companion stays by your side and automatically recasts its learned support skills, so you do not have to reapply each effect manually.

Own skillsLevel and evolutionAutomatic support
05
SEASONAL PROGRESS

Battle Pass

Daily and weekly tasks turn normal gaming activity into an additional seasonal reward track.

From level 30, 30 pass levels are available. Points from eight daily and eight weekly missions fill the progress bar toward the next level.

Tasks range from hunting monsters and Metin stones to dungeons, crafting, gathering, fishing and guild activities.

Free and premium rewards are shown side by side. Progress, target amount and already claimed tiers remain visible at all times.

30 Stages8 daily missions8 weekly missions
06
VIEW ALL VALUES

Bonus Window

Instead of checking every piece of equipment, view all active bonuses in one filterable overview.

The window summarizes the current bonus values of your character and classifies them into understandable categories.

Use search to jump directly to a specific stat—especially useful when checking complex PvM builds.

The display provides a transparent view of your current status; it neither changes items nor replaces equipment.

Total live valuesInstant searchBuild control
07
BUILDS AT THE PUSH OF A BUTTON

Equipment change

You can prepare several complete equipment sets and switch between them quickly to suit bosses, Metins or dungeons.

Each equipment-set slot remembers its assigned items, keeping farming, boss and dungeon setups neatly prepared.

When activated, the entire saved set is equipped at once, so you do not have to find each item separately in your inventory.

Multiple setsQuick full equipment swapVisible slot assignment
08
ABOVE THE CLOUDS

Flight system

Unlocked flying mounts let you experience Serena vertically, with controlled altitude and safe landings.

Eleven unlocked flying mounts provide smooth altitude control while the world below remains fully traversable.

Automatic obstacle detection and controlled landing will prevent you from getting stuck in terrain or objects.

In dungeons, raids, and world boss maps, flying is completely disabled.

11 flying mountsHeight controlSafe landing
09
TRADE, EVEN WHEN YOU'RE GONE

Offline shop 2.0

Keep selling, search across the server and manage your proceeds without leaving your character standing as a shop.

Three shop pages with 80 slots each provide room for large inventories. A regular shop remains active for up to seven days and can be managed or extended.

The server-wide search filters listings and helps compare prices. Saved price suggestions make it faster to relist identical items.

Yang proceeds, remaining duration, shop name and decoration are combined in a dedicated management window; sales appear as notifications.

Up to 240 slots7 daysSearch & price comparison
10
COMPANIONS WITH THEIR OWN BUILD

Pet and Mount system

Manage your pets and mounts in a collection with a 3D preview. Levels, equipment and skills remain accessible in the same window.

The mount gains experience, can be fed and progresses up to level 150. Its movement speed and damage against monsters, Metin stones and bosses increase according to fixed level rules.

Five Pet and three Mount equipment pieces have complete rows from +0 to +9. Eleven passive Pet skills are developed separately to P and together increase their value by another 30%, once all eleven have reached P.

Identical pets and mounts are grouped with a quantity indicator. Each copy keeps its own stats and duration; you can switch between copies.

Activate and deactivate to equip or unequip. The separate pet or mount inventory lets you return the actual items to your inventory, for example to sell them.

8 equipment lines up to +911 Pet skillsMount level 1–150
SERVER VALUES & CLIENT ICONS

Pet and Mount compendium

All equipment values come from the active item proto; skill and level bonuses come from the current server definitions.

11 PASSIVE PET SKILLS

From level 1 to P, including the full P bonus

SkillBuffLevel 1M · Level 10G · Level 20P · Level 30All skills P
VitalityMax. HP+100+1.000+2.000+3.500+4.550
MadnessStrong against monsters+1%+10%+20%+30%+39%
BraveryAverage damage+1%+4%+7%+15%+19%
FocusSkill damage+1%+4%+7%+15%+19%
PowerAttack and magic attack value+6+60+120+200+260
OmnipotenceStrong against half-humans+1%+10%+20%+30%+39%
AbsorptionDamage is absorbed by HP+1%+4%+7%+15%+19%
FuryStrong against rulers+1%+4%+7%+15%+19%
ArmourResistance to skill damage+1%+5%+10%+15%+19%
PenetrationStrong against Metin stones+1%+4%+7%+15%+19%
Boss KingStrong against bosses+1%+4%+7%+15%+19%
VitalityMax. HP
Level 1
+100
M · Level 10
+1.000
G · Level 20
+2.000
P · Level 30
+3.500
All skills P
+4.550
MadnessStrong against monsters
Level 1
+1%
M · Level 10
+10%
G · Level 20
+20%
P · Level 30
+30%
All skills P
+39%
BraveryAverage damage
Level 1
+1%
M · Level 10
+4%
G · Level 20
+7%
P · Level 30
+15%
All skills P
+19%
FocusSkill damage
Level 1
+1%
M · Level 10
+4%
G · Level 20
+7%
P · Level 30
+15%
All skills P
+19%
PowerAttack and magic attack value
Level 1
+6
M · Level 10
+60
G · Level 20
+120
P · Level 30
+200
All skills P
+260
OmnipotenceStrong against half-humans
Level 1
+1%
M · Level 10
+10%
G · Level 20
+20%
P · Level 30
+30%
All skills P
+39%
AbsorptionDamage is absorbed by HP
Level 1
+1%
M · Level 10
+4%
G · Level 20
+7%
P · Level 30
+15%
All skills P
+19%
FuryStrong against rulers
Level 1
+1%
M · Level 10
+4%
G · Level 20
+7%
P · Level 30
+15%
All skills P
+19%
ArmourResistance to skill damage
Level 1
+1%
M · Level 10
+5%
G · Level 20
+10%
P · Level 30
+15%
All skills P
+19%
PenetrationStrong against Metin stones
Level 1
+1%
M · Level 10
+4%
G · Level 20
+7%
P · Level 30
+15%
All skills P
+19%
Boss KingStrong against bosses
Level 1
+1%
M · Level 10
+4%
G · Level 20
+7%
P · Level 30
+15%
All skills P
+19%

Once all eleven skills reach P · level 30, the server increases each skill value by another 30%. The last column already includes this total with integer rounding.

5 PET EQUIPMENT

All values from +0 to +9

Pet Necklace

Value+0+1+2+3+4+5+6+7+8+9
Character level125125125125125125125125125125
Strong against monsters+1%+3%+5%+8%+11%+15%+19%+24%+29%+35%
Average damage+1%+2%+3%+5%+7%+9%+11%+14%+17%+20%
Attack value+10+20+30+50+70+90+160+200+250+300
+0
Character level
125
Strong against monsters
+1%
Average damage
+1%
Attack value
+10
+1
Character level
125
Strong against monsters
+3%
Average damage
+2%
Attack value
+20
+2
Character level
125
Strong against monsters
+5%
Average damage
+3%
Attack value
+30
+3
Character level
125
Strong against monsters
+8%
Average damage
+5%
Attack value
+50
+4
Character level
125
Strong against monsters
+11%
Average damage
+7%
Attack value
+70
+5
Character level
125
Strong against monsters
+15%
Average damage
+9%
Attack value
+90
+6
Character level
125
Strong against monsters
+19%
Average damage
+11%
Attack value
+160
+7
Character level
125
Strong against monsters
+24%
Average damage
+14%
Attack value
+200
+8
Character level
125
Strong against monsters
+29%
Average damage
+17%
Attack value
+250
+9
Character level
125
Strong against monsters
+35%
Average damage
+20%
Attack value
+300

Pet Belt

Value+0+1+2+3+4+5+6+7+8+9
Character level125125125125125125125125125125
Strong against half-humans+1%+2%+3%+5%+7%+9%+11%+14%+17%+20%
Final damage+1%+2%+3%+5%+7%+9%+11%+14%+17%+20%
+0
Character level
125
Strong against half-humans
+1%
Final damage
+1%
+1
Character level
125
Strong against half-humans
+2%
Final damage
+2%
+2
Character level
125
Strong against half-humans
+3%
Final damage
+3%
+3
Character level
125
Strong against half-humans
+5%
Final damage
+5%
+4
Character level
125
Strong against half-humans
+7%
Final damage
+7%
+5
Character level
125
Strong against half-humans
+9%
Final damage
+9%
+6
Character level
125
Strong against half-humans
+11%
Final damage
+11%
+7
Character level
125
Strong against half-humans
+14%
Final damage
+14%
+8
Character level
125
Strong against half-humans
+17%
Final damage
+17%
+9
Character level
125
Strong against half-humans
+20%
Final damage
+20%

Pet Chain

Value+0+1+2+3+4+5+6+7+8+9
Character level125125125125125125125125125125
Strong against Metin stones+1%+2%+3%+5%+7%+9%+11%+14%+17%+20%
Strong against bosses+1%+2%+3%+5%+7%+9%+11%+14%+17%+20%
Dungeon power+1%+2%+3%+5%+7%+9%+11%+14%+17%+20%
+0
Character level
125
Strong against Metin stones
+1%
Strong against bosses
+1%
Dungeon power
+1%
+1
Character level
125
Strong against Metin stones
+2%
Strong against bosses
+2%
Dungeon power
+2%
+2
Character level
125
Strong against Metin stones
+3%
Strong against bosses
+3%
Dungeon power
+3%
+3
Character level
125
Strong against Metin stones
+5%
Strong against bosses
+5%
Dungeon power
+5%
+4
Character level
125
Strong against Metin stones
+7%
Strong against bosses
+7%
Dungeon power
+7%
+5
Character level
125
Strong against Metin stones
+9%
Strong against bosses
+9%
Dungeon power
+9%
+6
Character level
125
Strong against Metin stones
+11%
Strong against bosses
+11%
Dungeon power
+11%
+7
Character level
125
Strong against Metin stones
+14%
Strong against bosses
+14%
Dungeon power
+14%
+8
Character level
125
Strong against Metin stones
+17%
Strong against bosses
+17%
Dungeon power
+17%
+9
Character level
125
Strong against Metin stones
+20%
Strong against bosses
+20%
Dungeon power
+20%

Pet Helmet

Value+0+1+2+3+4+5+6+7+8+9
Character level125125125125125125125125125125
Elemental attack+1%+1%+2%+3%+4%+5%+6%+7%+8%+10%
Elemental defense+1%+1%+1%+2%+2%+2%+3%+3%+4%+5%
+0
Character level
125
Elemental attack
+1%
Elemental defense
+1%
+1
Character level
125
Elemental attack
+1%
Elemental defense
+1%
+2
Character level
125
Elemental attack
+2%
Elemental defense
+1%
+3
Character level
125
Elemental attack
+3%
Elemental defense
+2%
+4
Character level
125
Elemental attack
+4%
Elemental defense
+2%
+5
Character level
125
Elemental attack
+5%
Elemental defense
+2%
+6
Character level
125
Elemental attack
+6%
Elemental defense
+3%
+7
Character level
125
Elemental attack
+7%
Elemental defense
+3%
+8
Character level
125
Elemental attack
+8%
Elemental defense
+4%
+9
Character level
125
Elemental attack
+10%
Elemental defense
+5%

Pet Shield

Value+0+1+2+3+4+5+6+7+8+9
Character level125125125125125125125125125125
Double-drop chance+1%+1%+1%+1%+2%+2%+3%+3%+4%+5%
+0
Character level
125
Double-drop chance
+1%
+1
Character level
125
Double-drop chance
+1%
+2
Character level
125
Double-drop chance
+1%
+3
Character level
125
Double-drop chance
+1%
+4
Character level
125
Double-drop chance
+2%
+5
Character level
125
Double-drop chance
+2%
+6
Character level
125
Double-drop chance
+3%
+7
Character level
125
Double-drop chance
+3%
+8
Character level
125
Double-drop chance
+4%
+9
Character level
125
Double-drop chance
+5%
MOUNT LEVEL 1–150

The four automatically active level bonuses

Mount levelMonstersMetin stonesBossesMovement speed
1+0%+0%+0%+2%
5+1%+1%+0%+6%
10+2%+1%+1%+10%
20+4%+2%+1%+20%
25+5%+2%+2%+26%
40+8%+3%+3%+40%
50+10%+4%+3%+50%
75+15%+5%+5%+76%
100+20%+7%+7%+100%
125+25%+9%+8%+126%
150+30%+10%+10%+150%
MOUNT LEVEL 1
Monsters
+0%
Metin stones
+0%
Bosses
+0%
Movement speed
+2%
MOUNT LEVEL 5
Monsters
+1%
Metin stones
+1%
Bosses
+0%
Movement speed
+6%
MOUNT LEVEL 10
Monsters
+2%
Metin stones
+1%
Bosses
+1%
Movement speed
+10%
MOUNT LEVEL 20
Monsters
+4%
Metin stones
+2%
Bosses
+1%
Movement speed
+20%
MOUNT LEVEL 25
Monsters
+5%
Metin stones
+2%
Bosses
+2%
Movement speed
+26%
MOUNT LEVEL 40
Monsters
+8%
Metin stones
+3%
Bosses
+3%
Movement speed
+40%
MOUNT LEVEL 50
Monsters
+10%
Metin stones
+4%
Bosses
+3%
Movement speed
+50%
MOUNT LEVEL 75
Monsters
+15%
Metin stones
+5%
Bosses
+5%
Movement speed
+76%
MOUNT LEVEL 100
Monsters
+20%
Metin stones
+7%
Bosses
+7%
Movement speed
+100%
MOUNT LEVEL 125
Monsters
+25%
Metin stones
+9%
Bosses
+8%
Movement speed
+126%
MOUNT LEVEL 150
Monsters
+30%
Metin stones
+10%
Bosses
+10%
Movement speed
+150%

Complete rule: +1% against monsters every 5 levels; Metin stones unlock at level 5 and gain +1% every 15 levels; bosses unlock at level 10 and gain +1% every 15 levels; movement speed increases by 2% every two levels.

3 MOUNT EQUIPMENT

All values and level requirements from +0 to +9

Horseshoe

Value+0+1+2+3+4+5+6+7+8+9
Mount level57911131520305075
Average damage+1%+2%+3%+4%+5%+7%+9%+11%+13%+15%
+0
Mount level
5
Average damage
+1%
+1
Mount level
7
Average damage
+2%
+2
Mount level
9
Average damage
+3%
+3
Mount level
11
Average damage
+4%
+4
Mount level
13
Average damage
+5%
+5
Mount level
15
Average damage
+7%
+6
Mount level
20
Average damage
+9%
+7
Mount level
30
Average damage
+11%
+8
Mount level
50
Average damage
+13%
+9
Mount level
75
Average damage
+15%

Saddle

Value+0+1+2+3+4+5+6+7+8+9
Mount level57911131520305075
Strong against bosses+2%+4%+6%+8%+10%+12%+14%+16%+18%+20%
Strong against legends+5%+10%+15%+20%+25%+30%+35%+40%+45%+50%
+0
Mount level
5
Strong against bosses
+2%
Strong against legends
+5%
+1
Mount level
7
Strong against bosses
+4%
Strong against legends
+10%
+2
Mount level
9
Strong against bosses
+6%
Strong against legends
+15%
+3
Mount level
11
Strong against bosses
+8%
Strong against legends
+20%
+4
Mount level
13
Strong against bosses
+10%
Strong against legends
+25%
+5
Mount level
15
Strong against bosses
+12%
Strong against legends
+30%
+6
Mount level
20
Strong against bosses
+14%
Strong against legends
+35%
+7
Mount level
30
Strong against bosses
+16%
Strong against legends
+40%
+8
Mount level
50
Strong against bosses
+18%
Strong against legends
+45%
+9
Mount level
75
Strong against bosses
+20%
Strong against legends
+50%

Mount armour

Value+0+1+2+3+4+5+6+7+8+9
Mount level57911131520305075
Strong against Metin stones+2%+4%+6%+8%+10%+12%+14%+16%+18%+20%
+0
Mount level
5
Strong against Metin stones
+2%
+1
Mount level
7
Strong against Metin stones
+4%
+2
Mount level
9
Strong against Metin stones
+6%
+3
Mount level
11
Strong against Metin stones
+8%
+4
Mount level
13
Strong against Metin stones
+10%
+5
Mount level
15
Strong against Metin stones
+12%
+6
Mount level
20
Strong against Metin stones
+14%
+7
Mount level
30
Strong against Metin stones
+16%
+8
Mount level
50
Strong against Metin stones
+18%
+9
Mount level
75
Strong against Metin stones
+20%
11
ONE SERVER · ONE GOAL

Community raid

The entire server works toward the same monthly objective and unlocks the path to the Lavaherz raid together.

The shared progress is visible in real time. The raid itself begins only after the community completes the preparatory objective.

In Lavaherz, positioning, survival and shared damage matter. The display combines boss status, remaining time and your personal contribution.

A dedicated damage ranking makes contributions comparable, while the reward loop connects artifacts, the shoulder sash and Battle Pass progress.

Shared monthly objectiveLive raid statusDamage ranking
12
THREE TIME WINDOWS · FIVE PHASES

Corruption Event

Purple corruption infects a rotating event map. The whole server clears four progress phases, destroys the final three spikes and faces the Corruption Lord.

Each run takes place in the Swamp, Cursed Valley or Hwarang Island. A dedicated HUD shows remaining time, progress and all five phases; world-map markers lead to active spikes and later the boss.

During the first four phases, defeated corrupted monsters advance shared progress. A spike appears at each quarter, with three appearing at the final threshold. Each spike locks at 99, 66 and 33 percent health until its guardian is defeated.

The final lord has 100 billion HP. Every five percent, he summons new, gradually growing waves of spikes and corrupted monsters. Players who contributed damage receive a non-stacking power buff after victory, lasting two hours and granting 50 percent more maximum HP.

Swamp · Cursed Valley · Hwarang Island4 phases + final boss2-hour power buff
13
THE CHRONICLES OF SERENA

Ranking system

Multiple PvM disciplines are tracked in real weekly rankings, with visible titles awarded to the best players.

Monsters, bosses, Metin stones, dungeons, alchemy, upgrades and spent Estragons each have their own weekly ranking with three titles. World Boss and Lavaherz add separate damage rankings without this title set.

Place 1 receives title tier III, place 2 tier II, and place 3 tier I. The catalog below shows all 21 names and the percentages listed in the client.

On the new ranking page, you can switch between disciplines and weeks without loading the full table on the homepage.

7 title categories21 ranking titlesTitles for the top 3
OPEN LIVE RANKING
21 WEEKLY TITLES

All titles for places 1 to 3

The percentages match the seven title categories in the current client. World Boss and Lavaherz use separate damage rankings without these weekly titles.

Monsters

Monsters killed

PLACE 1Hunter IIIStrong against monsters +25%
PLACE 2Hunter IIStrong against monsters +15%
PLACE 3Hunter IStrong against monsters +10%
Bosses

Bosses defeated

PLACE 1Executioner IIIStrong against bosses +20%
PLACE 2Executioner IIStrong against bosses +12%
PLACE 3Executioner IStrong against bosses +8%
Metin stones

Metin stones destroyed

PLACE 1Destroyer IIIStrong against Metin stones +20%
PLACE 2Destroyer IIStrong against Metin stones +12%
PLACE 3Destroyer IStrong against Metin stones +8%
Dungeons

Dungeons completed

PLACE 1Adventurer IIIDungeon power +20%
PLACE 2Adventurer IIDungeon power +12%
PLACE 3Adventurer IDungeon power +8%
Alchemy

Dragon Stones refined

PLACE 1Alchemist IIIRefine chance +20%
PLACE 2Alchemist IIRefine chance +12%
PLACE 3Alchemist IRefine chance +8%
Upgrades

Items successfully upgraded

PLACE 1Lucky One IIIUpgrade chance +10%
PLACE 2Lucky One IIUpgrade chance +5%
PLACE 3Lucky One IUpgrade chance +3%
Estragons

Estragons spent

PLACE 1Rich Man IIIPrestige title · no percentage bonus
PLACE 2Rich Man IIPrestige title · no percentage bonus
PLACE 3Rich Man IPrestige title · no percentage bonus
14
17 BONUS PATHS · 51 RELICS

Relic system

Relics enhance compatible equipment slots through a clear bonus path and three distinct quality levels.

Seventeen relic types cover PvM damage, character stats, experience and loot. Each type exists at levels I, II and III with a fixed value.

Relics are inserted into the designated sockets of compatible equipment. Their level determines the bonus, and a separate catalog shows all 51 variants.

Active relic values are applied directly to your character build and can then be verified in the Bonus Window.

17 bonus pathsLevels I–III51 relics
51 LIVE RELICS

All 17 paths in Stages I to III

Each card groups the three relics of one bonus type found in the active item proto.

Monster Relic

Strong against monsters
TIER I+5%TIER II+7%TIER III+10%

Average Damage Relic

Average damage
TIER I+2%TIER II+4%TIER III+6%

Attack Value Relic

Attack value
TIER I+30TIER II+45TIER III+60

Skill Damage Relic

Skill damage
TIER I+2%TIER II+4%TIER III+6%

Half-Human Relic

Strong against half-humans
TIER I+3%TIER II+6%TIER III+9%

Intelligence Relic

Intelligence
TIER I+3TIER II+6TIER III+9

Health relic

Max. HP
TIER I+1.000TIER II+1.500TIER III+2.000

Undead Relic

Strong against undead
TIER I+5%TIER II+7%TIER III+10%

Devil's Relic

Strong against devils
TIER I+5%TIER II+7%TIER III+10%

Animal Relic

Strong against animals
TIER I+5%TIER II+7%TIER III+10%

Orc Relic

Strong against orcs
TIER I+5%TIER II+7%TIER III+10%

Esoteric relic

Strong against Esoteric
TIER I+5%TIER II+7%TIER III+10%

Relic of experience

EXP bonus
TIER I+6%TIER II+8%TIER III+10%

Loot Relic

Item drop bonus
TIER I+6%TIER II+8%TIER III+10%

Destroyer Relic

Strong against Metin stones
TIER I+3%TIER II+5%TIER III+8%

Relic of the Boss

Strong against bosses
TIER I+3%TIER II+5%TIER III+8%

Strength Relic

Strength
TIER I+3TIER II+6TIER III+9
15
18 DESTINATIONS · PERSONAL FAVORITES

Teleport & Location System

A world map, the Teleport Ring and saved positions combine fast travel with personal return points.

The Serena world map opens with the Tab key or directly from the minimap. Eighteen marked destinations show their name and required level; the server validates the level requirement.

The Teleport Ring provides the same important regions in a compact view when you do not want to open the full map.

Save custom positions and select them again later—ideal for farming routes and recurring meeting points.

18 world destinationsTab & minimapSave custom locations
16
PLAN BONUSES PRECISELY

Switchbot

Set the desired bonus combinations and let eligible items roll in a controlled way until one of your targets is reached.

For each item, you can define several desired bonus values and up to five alternative target configurations.

Configurations can be saved, loaded and emptied. Start, stop and current state remain directly visible per slot.

The bot handles repetitive clicks for you, but acts only on the targets you set and the available reroll resources.

5 AlternativesSave templatesStart & stop per slot
17
KNOWLEDGE DIRECTLY IN THE GAME

Ingame Wikipedia

Items, enemies, systems and crafting remain searchable in the client without leaving the current game session.

Press H to open the Wikipedia. Search and categories lead to items, bosses, Metin stones, chests, dungeons and system guides.

Entries link to origin, drop, box content, upgrade paths, materials and costs. Links lead directly to the next relevant page.

The same verified client and server data also powers the web Wikipedia, keeping both views as consistent as possible.

Key HDrops & originUpgrades & Crafting
OPEN WEB WIKIPEDIA
18
MONDAY TO SUNDAY

World Boss System

Seven world bosses, seven maps of your own and a clear weekly schedule make each night a joint hunt.

Each weekday has a fixed boss, and the homepage shows the current status, the next spawn time and the Europe/Berlin countdown.

Encounters take place on dedicated world-boss maps, keeping the route, battle area and boss presentation clear for every participant.

Live status and damage rankings come from the server service. After the battle, the display changes to defeated and automatically schedules the next event.

7 world bossesDaily planAlive/dead & countdown
VIEW CURRENT WORLD BOSS
19
SIX NEW SKILLS

New class skills

Each of the six new skills has its own client icon, four visible quality levels and fully server-authorized PvM rules.

Warriors gain two area-of-effect fields, Ninjas command shadows or bouncing arrows, and Sura fight with a following wave or a pulling dimension.

Books, skill levels, cooldowns, hit counts and target validation match the live server configuration. The videos show the effects in the current test client.

All six skills exclude players as damage targets. The exact differences are listed on the skill cards below this system overview.

6 new skillsOriginal client iconsServer-side PvM rules
VIEW ALL SIX SKILLS
20
320 CARDS · 16 COLLECTIONS

Monster Card System

Hunt monsters across Serena, discover sealed cards and complete an album of 320 original artworks.

Each card has a fixed rank from S to C and belongs to one of 16 collections. The catalogue names the exact enemy that drops each variant.

Revealing a card grants 1 to 10 stars. All cards in this presentation show ten stars; in game, the actual star value is determined exclusively by the server.

Complete a card rank to unlock its reward chest. Preview its contents before claiming it; the website wiki explains the chests and their choices.

320 card artworks16 collections1–10 stars
COMPLETE CARD CATALOGUE

All 320 cards and their source monsters

The list follows the active card catalogue. Each variant names its source enemy; the actual star count appears when the card is revealed.

320 cards foundPage 1 of 16
Der Kristallwachter, Monsterkarte Rang S
Rank S

Der Kristallwachter

Dropped byCrysolem

Das Herz der Hohle, Monsterkarte Rang B
Rank B

Das Herz der Hohle

Dropped byCrysolem

Die Herrin der Sonne, Monsterkarte Rang A
Rank A

Die Herrin der Sonne

Dropped byCleopadron

Der Konig der Gassen, Monsterkarte Rang S
Rank S

Der Konig der Gassen

Dropped byWildhund

Veteran: Bär, Monsterkarte Rang B
Rank B

Veteran: Bär

Dropped byBär

Legende: Bär, Monsterkarte Rang S
Rank S

Legende: Bär

Dropped byBär

Veteran: Mutlose Se-Rang, Monsterkarte Rang B
Rank B

Veteran: Mutlose Se-Rang

Dropped byMutlose Se-Rang

Mutlose Se-Rang, Monsterkarte Rang C
Rank C

Mutlose Se-Rang

Dropped byMutlose Se-Rang

Veteran: Schwarzwind-Jak-To, Monsterkarte Rang B
Rank B

Veteran: Schwarzwind-Jak-To

Dropped bySchwarzwind-Jak-To

Schwarzwind-Jak-To, Monsterkarte Rang C
Rank C

Schwarzwind-Jak-To

Dropped bySchwarzwind-Jak-To

Veteran: Alpha-Wolf, Monsterkarte Rang B
Rank B

Veteran: Alpha-Wolf

Dropped byAlpha-Wolf

Alpha-Wolf, Monsterkarte Rang C
Rank C

Alpha-Wolf

Dropped byAlpha-Wolf

Der Jager im hohen Gras, Monsterkarte Rang C
Rank C

Der Jager im hohen Gras

Dropped byTiger

Elite: Dunkler Oberork, Monsterkarte Rang A
Rank A

Elite: Dunkler Oberork

Dropped byDunkler Oberork

Veteran: Stolzer Ork-General, Monsterkarte Rang B
Rank B

Veteran: Stolzer Ork-General

Dropped byStolzer Ork-General

Der Prinz des schwarzen Moors, Monsterkarte Rang S
Rank S

Der Prinz des schwarzen Moors

Dropped bySumpfmonster

Veteran: Schwarzwind-Gu-Ryung, Monsterkarte Rang B
Rank B

Veteran: Schwarzwind-Gu-Ryung

Dropped bySchwarzwind-Gu-Ryung

Veteran: Schwarzwind-To-Su, Monsterkarte Rang B
Rank B

Veteran: Schwarzwind-To-Su

Dropped bySchwarzwind-To-Su

Veteran: Stolzer Ork-Zauberer, Monsterkarte Rang B
Rank B

Veteran: Stolzer Ork-Zauberer

Dropped byStolzer Ork-Zauberer

Der zogernde Schritt der Eun-Jung, Monsterkarte Rang B
Rank B

Der zogernde Schritt der Eun-Jung

Dropped byMutlose Eun-Jung

21
YOUR CHARACTER · YOUR SPECIALIZATION

Passive Skill Tree

Distribute up to 35 points across 20 passive talents with 5 ranks each. Combine attack, defense, recovery and speed to suit your playstyle.

Points are awarded automatically as you level: the first at level 30, then one every 5 levels. At level 200 you reach the maximum of 35 points; no additional books are required.

Attack improves direct hits, normal attacks, skill damage, armor penetration, critical hits and piercing hits. Defense provides more HP, protection against physical, magical and elemental damage, plus an emergency shield.

Recovery provides more MP, cheaper skills, out-of-combat recovery, HP and MP from eligible PvM kills, and stronger healing. Speed improves movement and attacks, shortens slows and control effects, and can reduce cooldowns.

Connections show prerequisites: rank 3 in the starting talent unlocks its two successors; both at rank 3 and 9 branch points unlock the next talent; that talent at rank 4 and 15 branch points unlock the final talent. Each rank costs 1 point, or 2 points for Time Mastery.

Click talents to plan your allocation. The right panel shows active bonuses, planned changes and remaining points. Apply confirms the plan; Discard keeps your previous build unchanged.

You can reset in a safe zone outside combat. The first reset is free; further resets are available after 24 hours for Yang. Time Mastery's cooldown reduction is capped; several damage and protection bonuses have half effect in PvP.

From level 30Maximum 35 points20 talents · 5 ranks
ORIGINAL ICONS FROM THE CLIENT

Six new skills.
Six distinct playstyles.

The values are from the active server contracts; each video shows the appropriate skill in the Serena test client.

Earthquake skill icon
Body Warrior

Earthquake

A stationary PvM quake that strikes normal monsters, bosses and Metin stones within its area of effect.

  • 4–10 seconds
  • Radius 5–8 m
  • 15–30% base melee damage per tick
  • Stuns normal monsters only
Meteor storm skill icon
Mental Warrior

Meteor storm

A scaling PvM field with distributed meteor impacts for dense opponent groups.

  • 4–10 seconds
  • Radius 5–8 m
  • 18–36% damage per tick
  • 2–5 visible meteors per level
Shadow dance skill icon
Dagger Ninja

Shadow dance

Summons up to four shadows without a target. They follow you and enter combat with your first PvM attack.

  • 1–4 shadows
  • 10 seconds of battle
  • Custom skill and combo sequences
  • No hits or collisions against players
Chain arrow skill icon
Archer Ninja

Chain arrow

An arrow jumps from the last PvM target hit to the next and can bounce back and forth between two enemies.

  • 2–15 total hits
  • 20 m jumping radius
  • Full normal bow damage
  • Monsters, bosses and Metins — no players
Soul wave skill icon
Weapon Sura

Soul wave

A red circle wave follows the Sura and hits all valid PvM targets without a target limit.

  • 12 waves in 12 seconds
  • Radius 8 m
  • 20–40% base sword damage per wave
  • 45-second cooldown
Black dimension skill icon
Black Magic Sura

Black dimension

A ten-second field pulls normal monsters from a great distance into the visible damage circle.

  • 10-second field duration
  • 30 m pull range
  • Damage radius 3.36–4.20 m
  • Damages bosses only; Metins and players are excluded.
YOUR LEGEND BEGINS HERE

Don't just watch.
Experience it yourself.

Create your Serena account and discover all the systems shown directly in the game world.

REGISTER FOR FREELIVE RANKING
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